


Which, of course, provokes the question of whether, and why, robots need to go to school, but the rule of this game is that robots can engage in any sort of human behavior if it’s funny or makes for a decent puzzle. Josef recognizes them: they’re responsible, it turns out, for his condition at the beginning of the game, in pieces in a scrapyard, and also show up in a few little flashbacks where Josef remembers when they were mere schoolyard bullies, shaking him down for pocket change and knocking him off the jungle gym, thereby justifying any horrible thing Josef might do to him in return. The bad guys in question are a small band of criminals in black hats who are seen stealing things and even planting a bomb throughout and before the game.
#EL MACHINARIUM SOFTWARE#
The context for the Space Invaders is simply an arcade, but the maze game seems to be about cleaning up the software corruption left behind by the bad guys in the mind of the big-headed robot in the city’s central tower. In addition, there’s a simplified Space Invaders at one point, and, towards the end, a maze-based shooter in a style that reminded me a lot of Atari 2600 Adventure (even if the gameplay was more like Berserk). I’ve already described one: the shooter that grants access to the hints. This is particularly bad in action sequences.Īction sequences? Yes, there are a few, adaptations of old videogames.
#EL MACHINARIUM PC#
With a mouse, and without the hotkeys that usually accompany button-based interfaces in PC apps, you have to keep looking back at the buttons to reposition the cursor over the one you want, and that means briefly looking away from whatever the button affects. With a touchscreen, you can hold one finger over each button, essentially treating the screen like a keyboard. Despite what I said before, it turns out that the touchscreen version of the interface is easier to use in some situations, particularly when you’re pressing on-screen buttons repeatedly. I can blame my lengthy bus commute, but that’s only part of it. Amazing work, everyone and to those I didn't mention here!įor our Customs spotlight his week, be sure to check out Admiral_Bombette's very cute Paper Mario sheets, Flaming Hot Toons's Wario and Waluigi, Pelure's and Happy Time Boredom's versions of some brand new 9th Gen Pokemon, and.I said that I’d finish Machinarium on the PC rather than the iPad, but it turns out I was wrong.
#EL MACHINARIUM SERIES#
Teh_supar_hackr has been very busy with everything from Game Gear to XBox, Patchworks has more for the shockingly popular Metal Slug mobile game, FPAnim shows off some cursed Gummibar rips, Mister Man is doing a great job with some obscure NEC rips, zhat44 has ripped some Baldi sheets from a game series I am way too old to understand, TheWispGuy has all kinds of Ib stuff, Jansen121 contends with the Queen of Heart, SteamyJ is knee-deep in Bomberland, SNES savant Barack Obama has some amazing updated sheets from Kirby Super Star and Plok!, and blueberrymuffin continues their love of board games with Fortune Street.

Let's not waste time and get right to it. Hey, sprite-fans! It's a new week, and you know what that means!Īs usual, we have some really fun stuff or you this week.
